Design Patterns in Go (Golang)

Welcome to Design Patterns implemented using Golang programming language. Each design pattern is explained with a problem statement, solution, steps to implement, implementation (source code), and when to use.

Design patterns are typical solutions to common problems in software design. Each pattern is a blueprint that can be customized to solve a particular design challenge in various situations. They provide a shared language and framework for expressing solutions and discussing design alternatives.

Traditionally, design patterns are divided into three categories: Creational, Structural, and Behavioral.

1. Creational Patterns

Concentrate on the process of object generation, making the system independent of how its objects are created, composed, and represented.

Singleton Design Pattern in Go
Factory Method Design Pattern in Go
Abstract Factory Design Pattern in Go
Builder Design Pattern in Go
Prototype Design Pattern in Go

2. Structural Patterns

Focus on composing classes or objects to form larger structures. They ensure that when parts change, the entire structure does not need to change.

Adapter Design Pattern in Go
Bridge Design Pattern in Go
Composite Design Pattern in Go
Decorator Design Pattern in Go
Facade Design Pattern in Go
Flyweight Design Pattern in Go
Proxy Design Pattern in Go

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